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Thread Statistics | Show CCP posts - 2 post(s) |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.06.27 00:34:00 -
[1]
The solution is to not see a force of 100 enemies and think "HAY IF WE BRING 300 WE CAN BEAT THEM!"
23 Member
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.06.27 00:39:00 -
[2]
Originally by: Chelone CCP, are you reading these threads?
Fix the fleet battle problem. Make this your priority. Not station-walking, not Eve-TV. It's a space combat game. The space combat is broken.
I agree, but fixing lag doesn't get more players to sign up innocently for your trial; station-walking and flashy outfits do. 
23 Member
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.06.27 02:05:00 -
[3]
Originally by: DubanFP Edited by: DubanFP on 27/06/2007 01:52:52
Originally by: James Duar
Originally by: DubanFP Edited by: DubanFP on 27/06/2007 01:35:47 If there's a 2 minute wait just just to take care of player actions in a 400-500 player situation with a RAMdrive can you imagine trying to send EVERYTHING across a network line that's signficantly slower and into another server? THAT would be rediculous.
Not to mention other difficulties "many many MANY disconnects like when everyone used to log in at once after a major patch" that would arise. And creating that can handle an immense undertaking like transfering all this info and getting everything started again in a new server. Even then it would go from a 2 minute lag time to maybe 45 seconds.
The server does hand offs all the time when people jump through gates, the issue is that when 300 people fight on one grid there's a good chance there's a lot more then 300 people being managed by the node on other grids.
There's no reason though that it couldn't stop the simulation for those 300 clients and then carefully move the connections to a new server. The RAMdrive has nothing to do with player actions, it's purely a CPU issue AFAIK.
you've never seen 300+ people jump into a system at the same time have you? Also note that there's a huge difference between 300 people on a node and 300 people on the grid.
See 2 people on grid player 1 gets info on player 2 Player 2 gets info on player 1
3 people on grid Player 1 gets info on player 2 Player 1 gets info on player 3 Player 2 gets info on player 2 Player 2 gets info on player 3 Player 3 gets info on player 1 Player 3 gets info on player 2
4 people on grid Player 1 gets info on player 2 Player 1 gets info on player 3 player 1 gets info on player 4 Player 2 gets info on player 1 Player 2 gets info on player 3 Player 2 gets info on player 4 Player 3 gets info on player 1 Player 3 gets info on player 2 player 3 gets info on player 4 Player 4 gets info on player 1 Player 4 gets info on player 2 player 4 gets info on player 3
5 players on grid ....
it's all becomes exponential when it's all on the same grid. HUGE difference then when they're all at seperate locations.
Quadratic, not exponential.
But still bad.
23 Member
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.06.27 05:00:00 -
[4]
Originally by: Richard Aiel
Originally by: Crumplecorn
Originally by: Richard Aiel
Originally by: Dark Shikari
Originally by: Chelone CCP, are you reading these threads?
Fix the fleet battle problem. Make this your priority. Not station-walking, not Eve-TV. It's a space combat game. The space combat is broken.
I agree, but fixing lag doesn't get more players to sign up innocently for your trial; station-walking and flashy outfits do. 
Yeah but those things dont make them monmey AFTER those ftree trials run out. Cause if the lag situation isnt fixed, Those that start free trials arent gonna continue em...
Free trial people are not typically found partaking in 0.0 fleet battles.
So its an issue of milking ppl of their money till they find out they cant do the fleet battles cause the servers are made of paper mache?
You are learning, young padawan!
23 Member
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